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	<title>Comments on: OnLive has only 2 potential customers: Microsoft and Sony</title>
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	<link>http://www.gamesbrief.com/2009/04/onlive-has-only-2-potential-customers-microsoft-and-sony/</link>
	<description>The Business of Games</description>
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		<title>By: 10 Games Businesses That Are Doomed &#124; Kotaku Australia</title>
		<link>http://www.gamesbrief.com/2009/04/onlive-has-only-2-potential-customers-microsoft-and-sony/comment-page-1/#comment-9537</link>
		<dc:creator>10 Games Businesses That Are Doomed &#124; Kotaku Australia</dc:creator>
		<pubDate>Thu, 07 Oct 2010 23:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=1533#comment-9537</guid>
		<description>[...] I argued in April 2009, OnLive needs to gather all of the most-have content into its service in order to be competitive. [...]</description>
		<content:encoded><![CDATA[<p>[...] I argued in April 2009, OnLive needs to gather all of the most-have content into its service in order to be competitive. [...]</p>
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		<title>By: Cyberqat</title>
		<link>http://www.gamesbrief.com/2009/04/onlive-has-only-2-potential-customers-microsoft-and-sony/comment-page-1/#comment-945</link>
		<dc:creator>Cyberqat</dc:creator>
		<pubDate>Wed, 15 Apr 2009 17:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=1533#comment-945</guid>
		<description>&quot;But to challenge your point, at the start of the lifecycle, we don’t pay Sony or Microsoft for the hardware: they pay us, because they make a loss on each console until economies of scale and new techniques bring costs of production down. They make their money from the royalties they charge publishers to put games out on their platform.&quot;

The key here is &quot;at the start of the lifecycle.&quot;  This argument was stronger when consoles were ALWAYS a loss leader.  These days they make their money back plus on any console that survives its first year or so of life.

And remember that this is a conscious marketing choice on their part. They don&#039;t *have* to offer that loss leader-- Nintendo never has.</description>
		<content:encoded><![CDATA[<p>&#8220;But to challenge your point, at the start of the lifecycle, we don’t pay Sony or Microsoft for the hardware: they pay us, because they make a loss on each console until economies of scale and new techniques bring costs of production down. They make their money from the royalties they charge publishers to put games out on their platform.&#8221;</p>
<p>The key here is &#8220;at the start of the lifecycle.&#8221;  This argument was stronger when consoles were ALWAYS a loss leader.  These days they make their money back plus on any console that survives its first year or so of life.</p>
<p>And remember that this is a conscious marketing choice on their part. They don&#8217;t *have* to offer that loss leader&#8211; Nintendo never has.</p>
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		<title>By: Nicholas Lovell</title>
		<link>http://www.gamesbrief.com/2009/04/onlive-has-only-2-potential-customers-microsoft-and-sony/comment-page-1/#comment-944</link>
		<dc:creator>Nicholas Lovell</dc:creator>
		<pubDate>Wed, 15 Apr 2009 16:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=1533#comment-944</guid>
		<description>I prefer the &quot;but out&quot; for &quot;buy out&quot; typo myself.

But to challenge your point, at the start of the lifecycle, we don&#039;t pay Sony or Microsoft for the hardware: they pay us, because they make a loss on each console until economies of scale and new techniques bring costs of production down. They make their money from the royalties they charge publishers to put games out on their platform.

If instead we subscribed at, say $20 a month (like cable or satellite) using OnLive, over 5 years, that could be very interesting for MS/Sony.

But I buy your point that cable companies are also logical buyers.</description>
		<content:encoded><![CDATA[<p>I prefer the &#8220;but out&#8221; for &#8220;buy out&#8221; typo myself.</p>
<p>But to challenge your point, at the start of the lifecycle, we don&#8217;t pay Sony or Microsoft for the hardware: they pay us, because they make a loss on each console until economies of scale and new techniques bring costs of production down. They make their money from the royalties they charge publishers to put games out on their platform.</p>
<p>If instead we subscribed at, say $20 a month (like cable or satellite) using OnLive, over 5 years, that could be very interesting for MS/Sony.</p>
<p>But I buy your point that cable companies are also logical buyers.</p>
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		<title>By: Cyberqat</title>
		<link>http://www.gamesbrief.com/2009/04/onlive-has-only-2-potential-customers-microsoft-and-sony/comment-page-1/#comment-943</link>
		<dc:creator>Cyberqat</dc:creator>
		<pubDate>Wed, 15 Apr 2009 16:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=1533#comment-943</guid>
		<description>(The above typo should have read &quot;IF onlive....&quot; )</description>
		<content:encoded><![CDATA[<p>(The above typo should have read &#8220;IF onlive&#8230;.&#8221; )</p>
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		<title>By: Cyberqat</title>
		<link>http://www.gamesbrief.com/2009/04/onlive-has-only-2-potential-customers-microsoft-and-sony/comment-page-1/#comment-942</link>
		<dc:creator>Cyberqat</dc:creator>
		<pubDate>Wed, 15 Apr 2009 16:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=1533#comment-942</guid>
		<description>Sony or Microsoft are going to ditch the hardware that they make and you pay for and replace it with a service that uses incredible amounts of things they have to pay for? (Bandwidth and servers.)

Not in this lifetime.

IF online can be made to work reliably and cost effectively over the real internet (A big if).  The only possible buyers are bandwidth providers as a way to push more sales of *their* product.

So if your looking for a but out strategy I think Comcast or Verizon are your only hope.</description>
		<content:encoded><![CDATA[<p>Sony or Microsoft are going to ditch the hardware that they make and you pay for and replace it with a service that uses incredible amounts of things they have to pay for? (Bandwidth and servers.)</p>
<p>Not in this lifetime.</p>
<p>IF online can be made to work reliably and cost effectively over the real internet (A big if).  The only possible buyers are bandwidth providers as a way to push more sales of *their* product.</p>
<p>So if your looking for a but out strategy I think Comcast or Verizon are your only hope.</p>
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		<title>By: Nicholas Lovell</title>
		<link>http://www.gamesbrief.com/2009/04/onlive-has-only-2-potential-customers-microsoft-and-sony/comment-page-1/#comment-687</link>
		<dc:creator>Nicholas Lovell</dc:creator>
		<pubDate>Wed, 08 Apr 2009 18:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=1533#comment-687</guid>
		<description>I&#039;m intrigued why you think Google wants this service: it hasn&#039;t shown much sign in the past of wanting to own a subscription-led content delivery platform.</description>
		<content:encoded><![CDATA[<p>I&#8217;m intrigued why you think Google wants this service: it hasn&#8217;t shown much sign in the past of wanting to own a subscription-led content delivery platform.</p>
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		<title>By: OnLive</title>
		<link>http://www.gamesbrief.com/2009/04/onlive-has-only-2-potential-customers-microsoft-and-sony/comment-page-1/#comment-657</link>
		<dc:creator>OnLive</dc:creator>
		<pubDate>Tue, 07 Apr 2009 21:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=1533#comment-657</guid>
		<description>I guess this explains why OnLive is only launching in the continental US according to its FAQ. Makes sense; before it can expand, it will probably need to be bought out by a much larger company.</description>
		<content:encoded><![CDATA[<p>I guess this explains why OnLive is only launching in the continental US according to its FAQ. Makes sense; before it can expand, it will probably need to be bought out by a much larger company.</p>
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		<title>By: OnliveFans.com</title>
		<link>http://www.gamesbrief.com/2009/04/onlive-has-only-2-potential-customers-microsoft-and-sony/comment-page-1/#comment-646</link>
		<dc:creator>OnliveFans.com</dc:creator>
		<pubDate>Tue, 07 Apr 2009 13:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=1533#comment-646</guid>
		<description>I think you have to include google in there as possible companies they may be interested in purchasing Onlive.  Google has the most cash, and better server technology than either Sony or Microsoft.</description>
		<content:encoded><![CDATA[<p>I think you have to include google in there as possible companies they may be interested in purchasing Onlive.  Google has the most cash, and better server technology than either Sony or Microsoft.</p>
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