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	<title>Comments on: The black &amp; white era: are games finally waking up to aesthetic style, or taking a step back?</title>
	<atom:link href="http://www.gamesbrief.com/2009/02/the-black-white-era-are-games-finally-waking-up-to-aesthetic-style-or-taking-a-step-back/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamesbrief.com/2009/02/the-black-white-era-are-games-finally-waking-up-to-aesthetic-style-or-taking-a-step-back/</link>
	<description>The Business of Games</description>
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		<title>By: Diane Lagrange</title>
		<link>http://www.gamesbrief.com/2009/02/the-black-white-era-are-games-finally-waking-up-to-aesthetic-style-or-taking-a-step-back/comment-page-1/#comment-88</link>
		<dc:creator>Diane Lagrange</dc:creator>
		<pubDate>Sun, 15 Feb 2009 13:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=872#comment-88</guid>
		<description>Online games are also pushing that trend forward a lot. When you plan to maintain a game for 10 years+ if successful, you need graphics that won&#039;t age too much, and style is the best insurance for that. And you need clients to be as small as possible, even preferable to run in a browser, so there&#039;s a real incentive to favour style over realism.</description>
		<content:encoded><![CDATA[<p>Online games are also pushing that trend forward a lot. When you plan to maintain a game for 10 years+ if successful, you need graphics that won&#8217;t age too much, and style is the best insurance for that. And you need clients to be as small as possible, even preferable to run in a browser, so there&#8217;s a real incentive to favour style over realism.</p>
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		<title>By: Tom Jubert</title>
		<link>http://www.gamesbrief.com/2009/02/the-black-white-era-are-games-finally-waking-up-to-aesthetic-style-or-taking-a-step-back/comment-page-1/#comment-86</link>
		<dc:creator>Tom Jubert</dc:creator>
		<pubDate>Sat, 14 Feb 2009 19:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=872#comment-86</guid>
		<description>Yeah, of course, XIII was awesome, a real triumph of style over substance (and I mean that in the nicest possible way). As I remember, the gameplay itself was nothing outrageous, but in visual terms it did more than just arbitrarily adopt cell shading as the big titles do today (I&#039;m looking at you, Prince of persia). 

The comic book styling extended to the cut scene design (with comic frames etc), in-game split frames to represent off screen action, and text bubbles for sound effects.

Really cool.</description>
		<content:encoded><![CDATA[<p>Yeah, of course, XIII was awesome, a real triumph of style over substance (and I mean that in the nicest possible way). As I remember, the gameplay itself was nothing outrageous, but in visual terms it did more than just arbitrarily adopt cell shading as the big titles do today (I&#8217;m looking at you, Prince of persia). </p>
<p>The comic book styling extended to the cut scene design (with comic frames etc), in-game split frames to represent off screen action, and text bubbles for sound effects.</p>
<p>Really cool.</p>
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		<title>By: Nicholas Lovell</title>
		<link>http://www.gamesbrief.com/2009/02/the-black-white-era-are-games-finally-waking-up-to-aesthetic-style-or-taking-a-step-back/comment-page-1/#comment-83</link>
		<dc:creator>Nicholas Lovell</dc:creator>
		<pubDate>Fri, 13 Feb 2009 16:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=872#comment-83</guid>
		<description>I still have a very soft spot for Ubisoft&#039;s XIII. Cel-shaded, drawn like a comic book, with comic book death&#039;s for the bad guys. The plot and the characters couldn&#039;t quite carry it, but it was an early move away from photo-realism, and for that, I applaud it.</description>
		<content:encoded><![CDATA[<p>I still have a very soft spot for Ubisoft&#8217;s XIII. Cel-shaded, drawn like a comic book, with comic book death&#8217;s for the bad guys. The plot and the characters couldn&#8217;t quite carry it, but it was an early move away from photo-realism, and for that, I applaud it.</p>
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		<title>By: Patrick</title>
		<link>http://www.gamesbrief.com/2009/02/the-black-white-era-are-games-finally-waking-up-to-aesthetic-style-or-taking-a-step-back/comment-page-1/#comment-81</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 13 Feb 2009 08:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=872#comment-81</guid>
		<description>We&#039;ve been playing Flower a lot over the last few days - it&#039;s available on PSN, and is simply stunning. It&#039;s a brilliant example of how creativity is flourishing with digital distribution outlets like PSN, XLA and the Appstore; this kind of game simply would never be made at retail.... Awesome!</description>
		<content:encoded><![CDATA[<p>We&#8217;ve been playing Flower a lot over the last few days &#8211; it&#8217;s available on PSN, and is simply stunning. It&#8217;s a brilliant example of how creativity is flourishing with digital distribution outlets like PSN, XLA and the Appstore; this kind of game simply would never be made at retail&#8230;. Awesome!</p>
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		<title>By: Tom Jubert</title>
		<link>http://www.gamesbrief.com/2009/02/the-black-white-era-are-games-finally-waking-up-to-aesthetic-style-or-taking-a-step-back/comment-page-1/#comment-76</link>
		<dc:creator>Tom Jubert</dc:creator>
		<pubDate>Thu, 12 Feb 2009 18:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=872#comment-76</guid>
		<description>There&#039;s a load of games I&#039;d love to draw attention to on this topic. Things like The Path, Mirror&#039;s Edge, Team Fortress 2, Flower, The Passage... I think whatever you want to say about stifled imagination in a risk averse climate, there&#039;s no denying that right now is probably the most exciting and creative period in video game aesthetics we&#039;ll ever see.

What toots your horn when it comes to visuals?</description>
		<content:encoded><![CDATA[<p>There&#8217;s a load of games I&#8217;d love to draw attention to on this topic. Things like The Path, Mirror&#8217;s Edge, Team Fortress 2, Flower, The Passage&#8230; I think whatever you want to say about stifled imagination in a risk averse climate, there&#8217;s no denying that right now is probably the most exciting and creative period in video game aesthetics we&#8217;ll ever see.</p>
<p>What toots your horn when it comes to visuals?</p>
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