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	<title>Comments on: Apple’s iPhone gains gaming momentum</title>
	<atom:link href="http://www.gamesbrief.com/2009/02/apples-iphone-gains-gaming-momentum/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamesbrief.com/2009/02/apples-iphone-gains-gaming-momentum/</link>
	<description>The Business of Games</description>
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		<title>By: Nicholas</title>
		<link>http://www.gamesbrief.com/2009/02/apples-iphone-gains-gaming-momentum/comment-page-1/#comment-47</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Tue, 03 Feb 2009 11:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=703#comment-47</guid>
		<description>That&#039;s a fantastic article. I particularly like these stats:

&quot;The current base of 13 million iPhone owners [has] already downloaded as much software as the equivalent of 1.1 billion owners of other mobile phones.&quot;

&quot;If a developer launches an app for non-iPhones (assuming he has deals with all carriers and has ported to every handset in distribution on which people can download apps), he needs to have a reach 94 times as large as the reach he needs in the iPhone community (which does not require any carrier deals and is via single platform, so no porting) to achieve the same number of downloads. &quot;

&quot;In other words, the 13MM iPhone audience is equivalent to 13MM * 94 = 1.6 *billion* non-iPhones.&quot;</description>
		<content:encoded><![CDATA[<p>That&#8217;s a fantastic article. I particularly like these stats:</p>
<p>&#8220;The current base of 13 million iPhone owners [has] already downloaded as much software as the equivalent of 1.1 billion owners of other mobile phones.&#8221;</p>
<p>&#8220;If a developer launches an app for non-iPhones (assuming he has deals with all carriers and has ported to every handset in distribution on which people can download apps), he needs to have a reach 94 times as large as the reach he needs in the iPhone community (which does not require any carrier deals and is via single platform, so no porting) to achieve the same number of downloads. &#8221;</p>
<p>&#8220;In other words, the 13MM iPhone audience is equivalent to 13MM * 94 = 1.6 *billion* non-iPhones.&#8221;</p>
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		<title>By: Barnaby</title>
		<link>http://www.gamesbrief.com/2009/02/apples-iphone-gains-gaming-momentum/comment-page-1/#comment-46</link>
		<dc:creator>Barnaby</dc:creator>
		<pubDate>Tue, 03 Feb 2009 10:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=703#comment-46</guid>
		<description>I still wonder how much the IPhone/IPod touch will dent the market share of dedicated consoles, but as a semi-casual platform for smartphones/PDAs (do these still exist?) the following gives some clear evidence of Apple&#039;s domination of the games niche.

http://toucharcade.com/2009/02/02/iphone-users-far-more-likely-to-download-games-than-other-handset-owners/</description>
		<content:encoded><![CDATA[<p>I still wonder how much the IPhone/IPod touch will dent the market share of dedicated consoles, but as a semi-casual platform for smartphones/PDAs (do these still exist?) the following gives some clear evidence of Apple&#8217;s domination of the games niche.</p>
<p><a href="http://toucharcade.com/2009/02/02/iphone-users-far-more-likely-to-download-games-than-other-handset-owners/" rel="nofollow">http://toucharcade.com/2009/02/02/iphone-users-far-more-likely-to-download-games-than-other-handset-owners/</a></p>
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