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Archive for May, 2008

  1. Real Media splits off casual games unit

    May 9, 2008

    Real Networks has announced that it will spin off its casual games division. It’s a pretty big business with revenues of $31.8 million in the first quarter of 2008 ($108 million for the whole of 2007), and represents about 21% of Real’s total sales. Real also bought the Trymedia casual games distribution business from Macrovision [...]

  2. Five lessons we can learn from the music industry

    May 8, 2008

    MCV published the online version of my article How the music industry got it wrong today (republished here as The games industry should learn from the music industry’s mistakes). The thrust of the article is that consumers are becoming used to setting the price of the entertainment they consume: the power has shifted seismically from the [...]

  3. The launch of the blog

    May 1, 2008

    The purpose of this blog is to explore the future of gaming in all its guises. My primary focus is on the thesis that games and connectivity are tightly bound together, and this integration will deepen over the next decade, offering new gaming experiences and radically different business models. Over that time, I have a [...]

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